User manual
Help articles for every page in the app. The same articles appear in the help panel from the ? icon in the navbar.
Home & Dashboard
Create new content, catch up on student responses, and see how your classes are doing.
The teacher home page. It shows what needs you today: new student responses to review, how each class is doing, and what's due soon, with a Create menu for starting something new.
Create menu
Create at the top right starts a new deck, check-in, learning path, dialogue, or presentation. The same menu opens AI Flashcards and AI Lesson when you want AI to draft the content for you.
Mixed Review in the same menu shuffles the cards of 2 to 5 of your decks into one practice set, for example the last three units. Pick the decks, how many cards one session has (10, 20 or 30), the classes and the dates, and press Assign. Students practice it with Smart Review, and a session counts toward each deck's progress. The Mixed Review page shows how many students in each class have finished a session and how often each class gets each deck's cards right on the first try, such as Unit 2: 64% right on the first try · 45 answers, so you can see which unit needs another look. A missed card comes back later in the session, but only the first answer counts. Open it from the assignment on the class page with Open Mixed Review, where you can also edit, assign or delete it.
Next step
While your account is new, a Next step card suggests one thing to do: run your first Live Quiz, make a deck, create a class, assign a deck, or add students. The Live Quiz comes first because it needs no setup: start one from a ready-made deck and join it yourself as a student to see how it works. When you finish a step, or hide a suggestion you don't need, the card shows the next one, and it disappears when you're done. The Live Quiz suggestion also shows How a Live Quiz works in three steps: start a quiz with a deck, students join with the code on any device, and you see the results. It goes away with the suggestion.
Needs your attention
Lists the content your students have responded to since you last looked, with the number of new responses on each row. Click a row to open those responses; the row clears once you have seen them. View all opens .
Class progress
One row per class, showing how many students did any work in the last 7 days, study and games included, and how much of the class has completed an assignment. Click a class to open its workspace.
Upcoming
Shows your next assignments that have a due date, sorted by soonest first. Click any item to jump straight to the assignment. The link at the top right opens the full calendar view.
Recent
Shows the last few decks, classes, check-ins, learning paths, dialogues, and presentations you opened. Recent pages are stored in your browser, so they only appear on the browser you used.
Search across your library
The search box in the top nav finds anything you've made: classes, decks, assignments, learning paths, check-ins, dialogues, and students. Press Cmd+K (or Ctrl+K on Windows) from any page.
Join a class
Use your teacher's class code to enroll and unlock assignments.
Join a class your teacher set up. Once you join, the class's assignments show up on your Assignments page.
Get a class code
Ask your teacher for the class code. It is a short code unique to that class. Until you have one, you can practice with Public Decks or the AI Tutor.
Enter the code
Tap Join a Class in the top right, paste the code into the input, and submit. If the code is valid, you join the class straight away.
Teacher accounts can't join a class. If you signed up as a teacher, tap Open Settings under the code box, switch to Learner, then tap Continue Joining Class to come back with your code filled in.
Your classes
Every class you've joined shows up as a card on this page with its teacher, how many assignments it has, and when you joined. Tap a card to jump straight to that class's assignments.
Find your work
Open Assignments from the menu to see what your teacher has assigned. Items appear here as soon as the teacher publishes them to your class.
Settings
Manage your account, preferences, and a few app-level defaults.
Settings is where you manage your profile, app preferences, and a few account-level details. Sign-in credentials themselves (password, multi-factor, sessions) live with the auth provider, not on this page.
Profile
Update your display name and avatar. Some changes (like email) may need re-verification by the auth provider. The card also shows a six-tile stats overview (classes, students, decks, flashcards, learning paths, assignments), plus how long you've had the account and when you last signed in.
Account type
Switch between Teacher (classes, students, assignments) and Learner (just flashcards, AI chat, and your own progress). Student accounts created by a teacher can't switch type.
Teacher accounts are for adults: switching to Teacher asks you to confirm that you are at least 18 years old, and the confirmation is saved with your account.
If your account was created without choosing a type, Teacher Elf asks once whether you will use it as a Teacher or a Learner. Choosing Teacher asks for the same 18+ confirmation. You can still switch here later.
App language
Teacher Elf's own menus, buttons, and help are available in several languages. Before you sign in, pick one from the globe button in the top bar; the language you chose is kept when you sign up. Once signed in, open the account menu and use the Language section. Your choice is saved to your account, so it follows you to any device. This only changes the app's own text; the languages of your decks and other content are set separately. If you're viewing Teacher Elf in English but your browser uses one of these languages, or your browser translates a page into one of them, Teacher Elf offers to switch to it. This never appears during a game or check-in.
Default deck languages
Pre-fill the languages of a new deck, so you aren't setting them every time. Until you pick, a new deck starts in the language you use Teacher Elf in, with a different language on the other side for a language deck. You can still change either language on any deck from the deck editor.
Notifications
Toggle which in-app notifications you receive: new assignments, class announcements, student responses, forum replies, and more. Each category has its own toggle so you can turn off what you don't need.
Email digest
Choose how often Teacher Elf emails you a summary of missed notifications: off, instant, daily, or weekly. For daily and weekly digests you can also pick the hour of day you prefer to receive them.
Appearance
Pick a color theme: light, dark, or system.
Danger Zone
Permanently delete your account and all data. Irreversible.
Student accounts you created that are only in your classes are deleted with your account. Students who are also in another teacher's class keep their account and classes, but no teacher can see or reset their password until an admin reassigns them.
Notifications
Bell-icon inbox for assignments, announcements, forum replies, and more. Configure preferences and email digests in Settings.
Updates from your classes, the forum, and Teacher Elf land here, grouped into sections such as Students, Assignments, and Forum. The bell in the navbar shows how many notifications are unread and opens a short list of the latest ones.
What you'll see
New assignments, class announcements, student responses, forum replies, and occasional product announcements. A student response notification names the student and the content they responded to, so you can see at a glance whose work came in. When students study a deck you assigned, the bell shows one notification per assignment per day with how many studied it. These stay out of the email digest. Study notifications only come from open assignments, ones the student hasn't finished that aren't long past due, grouped into one per assignment per day. Anything you can act on links straight to the page it's about.
Marking things read
Opening a notification marks it read. Mark all read at the top marks every notification read at once, and the × on a row removes just that notification. The bell has the same Mark all read and Clear all buttons.
Clearing notifications
Clear all deletes every notification, read or unread. You confirm first, because deleted notifications can't be brought back.
Preferences and email digest
In Settings → Notifications, toggle each notification category on or off. You can also set up an email digest (daily or weekly) so you catch anything you missed when you were away from the app. Per-thread forum subscriptions are managed from the forum itself: open a post and use Subscribe or Unsubscribe.
What's new
Every shipped feature, fix, and refresh. The public release log.
Every shipped change to Teacher Elf, newest first. Use it to catch up after time away from the app or to find out when a feature arrived.
Reading the list
Entries are grouped by date and tagged so you can scan the categories you care about: Feature, Fix, UX, Mobile, and a few others. Where a change has a visible surface, there's a screenshot alongside.
Getting here
Click your avatar in the top-right and choose What's new. The same page is reachable at /changelog if you want to bookmark it.
What isn't here
Internal-only work (admin tooling, performance and security hardening, infrastructure) doesn't land on this page. For privacy and data-handling commitments, see the Privacy Policy link in the avatar menu footer.
Classes
Create classes, add students, and assign work like decks, paths, and check-ins.
Where you create classes, add students to them, and assign work. A class is the unit everything else in the app targets: decks, learning paths, check-ins, dialogues, and topics all get assigned to a class, not to individual students. So setting up at least one class is the first step before you can assign anything.
1. Create a class
Click New to create a class. Each class gets a unique code students can use to join.
2. Add students
Create student accounts with usernames and passwords, or share the class code so students can join themselves. See for managing access and passwords later. On a new class, Add students under Next steps opens the Add Student dialog straight away.
3. Assign work
Assign , , , , , and . Press Assign on an item in your library to send it to several classes at once; classes that already have it show as Already assigned and can't be picked again. When only one class can get it, that class is already ticked. Inside a class, Assign lets you pick any type of content, Listening and Presentations included. Every assign dialog has an optional Visible From date, which keeps the work hidden from students until that day, and an optional Due Date, which puts it on the for you and your students. Students find their work on the page. Every assign dialog says what students will do with the item you pick, and a message confirms the assignment.
Streaks and the leaderboard
Each student row shows their streak (weeks in a row with practice) and the points they earned this week, so you can see who is keeping momentum. The Class leaderboard switch under Class Settings on the class page turns this class's weekly leaderboard on or off. The switch appears once the class has students.
The AI Tutor for students switch, also under Class Settings, decides whether students in this class can use the AI Tutor. New classes start with it off. When it is on, what students type in the tutor is sent to an AI service to write the replies. The same switch also allows AI cleanup of text scanned from photos.
On mobile
On a phone, your class list opens as soon as you arrive with no class selected. Use the filter field at the top to find a class, or New to create one. After you close the list, tap the button at the bottom of the screen to open it again.
Class workspace
Per-class page: code, quick actions, weekly stats, and the rails into students, assignments, grades, calendar, and insights.
Each class has its own workspace that ties together everything that matters for the group: who's in it, what they've been assigned, how they're doing, and what's coming up.
Class code and quick actions
The class code at the top is what students enter on to enroll. Copy it or open the QR code for the projector. Share, Assign, and Announce on the right kick off the most common workflows without leaving the page. Until the class has students, a Next steps box points you to adding them first, by creating accounts or sharing the code; once they are in, it nudges you to assign work until the first assignment exists. The assign step in the box opens the class's assign dialog.
Stats at a glance
Three tiles summarize the last week. Active this week is how many enrolled students did any work in the last seven days: studying with Smart Review or Spaced Repetition, playing a game, or finishing a lesson, check-in, recording or listening exercise. Avg completion is the average share of due work students have finished. Due this week is the count of assignments with deadlines in the next seven days. Click any tile to drill into the underlying list.
Recent activity
The latest completions and submissions, newest first. Handy for spotting who's on a roll and who hasn't touched anything this week.
Class sections
The tabs at the top of every class page (Overview, Students, Assignments, Grades, Calendar and Insights) switch between its sections:
- Students: roster, with passwords, login info, and the ability to add or remove members. See .
- Assignments: everything you've assigned to the class, with due dates and current completion. Open one to see each student's results: Completed, Not started, or for a deck In progress, with the cards they have studied and how much of the deck they have mastered. A deck counts as completed when the student has studied every card once in Smart Review or Spaced Repetition; check mastery to see how much stuck. Mastery includes cards the student already knew before you assigned the deck. Mastery counts the cards the student knows right now: a card drops out when it comes due for review again, so the percentage can go down over time. See .
- Grades: per-student progress on each assignment, including deck mastery for students who have started a deck and the first-try percent score on Check-ins and Listening exercises. The CSV export includes the scores too.
- Calendar: due dates plotted by day. See .
- Insights: trends and engagement charts across the term, useful when you're trying to spot patterns rather than check on one assignment.
Students
Create student accounts, filter by class, and use bulk actions to manage rosters.
Two ways to get students into Teacher Elf: create accounts yourself (you keep the passwords) or share a class join code so they sign themselves up. This page is where you do either, and where you go later to reset a password, leave a note, or remove someone.
Create or add students
Press New to create accounts. The One Student tab creates a single account; type a username and password, or leave them blank and they are generated for you. Passwords that are easy to guess, such as 123456 or password, are not accepted. Generated passwords are eight lowercase letters and numbers, without look-alike characters such as 0, o, 1, and l, so they are easy for students to type. Usernames are made from the student's name, with letters such as æ, ø, and å and Cyrillic names spelled out in Latin letters. From a class roster you can also add a student who already has an account. There is an hourly limit on how many student accounts you can create, and a message tells you when you've reached it. Once the accounts are created, the dialog shows the address where students log in, and from a class roster Next: Assign Work opens the class's assign dialog.
Create students from a list
On the Paste a List tab, paste one name per line, up to 50 at a time. Repeated names are skipped, and the preview shows the username each student will get, or what's wrong with a name, before you press Create Students. Each student gets their own username and password, and when you start from a class, they join that class too.
After creating
When it's done, you see every new student with their username and password. Print Slips prints one cut-out login slip per student with the website address, class, username, and password. Print List prints the same details as a single table. Names that couldn't be created are listed with the reason, and Try Again retries only those names.
Filter by class
The class dropdown at the top of the list filters students by class. Choose All to see everyone, or pick a specific class to narrow the list. No Class shows students not yet assigned to any class.
Select mode and bulk actions
Tap Select to enter select mode, then check the students you want to act on. From there you can add them to a class, remove them from a class, or delete them in bulk. Tap Done to exit select mode.
Manage access
Reset passwords, update notes, and remove individual students when needed. On a class's Students page, Print Slips and Print List print the login details for the whole class again at any time.
Only the teacher who created a student's account can see, print, or reset that student's password or edit their details. Students who joined with a class code manage their own password, and a student another teacher created stays with that teacher. When you transfer a class, the accounts you created for its students move to the receiving teacher.
Pick a student or make groups
On a class's Students page, Pick a Student draws a random name, shown large for the classroom screen, and everyone gets a turn before anyone is picked twice. Make Groups splits the class into random groups by group size or number of groups. Untick anyone who is absent and they're left out. Nothing is saved, so each lesson starts fresh.
On mobile
On a phone, the student list opens by itself when you arrive, with a filter field and New at the top. Close it to work on the page, then tap the button at the bottom of the screen to bring the list back.
Student detail
Per-student profile: account info, cross-class progress, and assignment history.
Everything about one student in one place: who they are, how they're doing across their classes, and the assignments they've completed or missed.
Header
Name, avatar, and a Student Info card with email, username and password, last activity, and when the account was created. The login info is here when you need to copy a managed student's username and password for them. The actions menu on the card has Edit student, plus Copy password and Reset password for managed students, and Remove from class when you're viewing the student in a class. Teacher Notes further down holds your own notes about the student.
Progress
Completion across assignments, with a per-class breakdown when the student is in more than one. Newest activity at the top so you can spot who's been showing up and who hasn't.
Assignments
Every assignment the student has touched. Click any row to jump into the check-in response, dialogue recording, or learning-path step they submitted. See for the broader assignment model.
Display Preferences
Turn on reading and display preferences for a student here. They apply automatically whenever that student is signed in, across every activity. The easy-to-read font switches them to OpenDyslexic, and larger text increases the text size throughout the app. These are preferences, not records: there's no need to note a reason or a diagnosis. The student does not need to do anything. Students can also switch the easy-to-read font, larger text and a Line Reader on for themselves with the Aa Reading button on check-ins, Listening and learning paths. Those choices are saved on their device only. A setting you turn on here always stays on.
Teacher Notes
Your notes about a student are visible only to you. Keep them to practical classroom notes, and don't record health information, diagnoses or other sensitive personal details.
Deleting an account
In the Danger zone, the teacher who manages the student can delete the account. If the student is still in your classes, the dialog lists them and offers Remove from Class and Delete. A student who is also in another teacher's class can't be deleted until that teacher removes them.
Class progress
Per-class assignment completion at a glance.
A grid with one row per student and one column per assignment, showing who has done what. Use it to spot patterns you'd otherwise miss: which students haven't started yet, which assignment the whole class is stuck on, who finished early.
Per-student view
Each row is a student; each column is an assignment. A green dot means that student finished it. Hover or click a cell to see when they completed it, or open their profile for the full breakdown.
Filter by class
Switch between classes to focus on one cohort at a time. The view scopes to whatever you have assigned to that class.
Spot patterns
Empty cells flag students who have not started; old completion dates flag work that may need a reminder. Use the data to plan your next lesson.
Calendar
Spot scheduling crunches, drag assignments to reschedule, and schedule unscheduled work from the sidebar.
A calendar of everything you have assigned. Every assignment with a due date shows up here, color-coded by class, and you can drag any chip to a different day to reschedule it. It also makes a day with too much due at once easy to spot.
Month and week views
Toggle between Month (a wide overview of upcoming workload) and Week (a denser, day-by-day view). The current date is highlighted; use the arrows to step forward and back, or Today to jump back to now.
Move an assignment
In either month or week view, drag any assignment chip onto another day to reschedule its due date. The time of day is preserved. Cells before today or before the assignment's release date are dimmed and won't accept a drop. The change saves immediately; a confirmation toast offers an Undo if you dropped it on the wrong day. For assignments hidden inside +N more in month view, click the cell to open the day's detail panel and use each row's calendar-icon button to pick a new date.
Unscheduled work
The sidebar on the right lists assignments that have no due date yet. Drag any item from the sidebar onto a calendar day to schedule it. You can also click the + button on any day cell or use the Assign button in the day panel to search for existing content and assign it to that date.
Day details
Click any day cell to see every assignment due that day with completion counts. An assignment is due through the end of its due day: it shows Due today that day and Overdue only once the day has passed. Hover over an assignment in week view to see a quick preview with class name and completion progress. Each row links to the full assignment page where you can edit details, view per-student progress, or delete it.
Multiple classes
Each class is color-coded; the same color appears on every assignment chip on the calendar. Tap a class chip above the grid to hide that class's assignments. Useful when you want to focus on one or two classes at a time. Open the calendar from inside a single class (Overview, then Calendar) to skip the multi-class view entirely.
On mobile
The grid views need real cell space, so on phones the calendar falls back to a date-grouped agenda list of upcoming work. Each row has a small calendar-icon button on the right that opens a date picker, so you can reschedule without leaving the agenda. The month/week toggle returns on tablet-sized screens and up.
Decks and flashcards
Build, organize, and share your own flashcard decks.
This is where you build, organize, and edit your own decks. The decks you keep here are reused everywhere else: they're the cards in every game, the vocabulary AI Tutor anchors to, and the building blocks for learning paths, topics, and Live Quizzes.
1. Create a deck
Type a name in the sidebar and press Enter or click +. Pick the type first: a Language deck pairs words or phrases with their translation and adds pronunciation, Dictation and auto-translate; a General deck holds anything else, such as math facts, capitals or science terms, with the same games and Live Quiz but no translation features; a Folder groups related decks. The form opens on the deck type you created last. When you create a Language deck, pick its two languages under From and To. They start with your default languages from Settings, or with your app language and a different second language; you can change either one later from the pickers above the cards.
2. Add cards
Type a question and answer in the add row at the top of the table. Press Tab to move between fields and Enter in the answer to save the row. On a language deck with two different languages, Enter in the question fills an empty answer with a suggested translation; it never replaces an answer you typed. When both sides use the same language, Enter just moves to the answer.
A new, empty deck shows Add your first cards above the table. Generate with AI (when AI is switched on) fills the deck with cards on a topic you type and shows which languages it will use; a language deck needs two different languages, set in the language pickers above the cards. Paste a List turns one card per line into cards: separate the term and answer with a tab, comma, or spaced dash (word - meaning), and the count updates as you paste. These options go away once the deck has its first card. Assign needs at least one card and Host Live Quiz at least two; while a button is unavailable, hover over it or focus it to see why. In Generate with AI, the topic starts as the deck's title, an optional Level picks the grade the cards are for, and the message after generating says when fewer cards came back than you asked for and reminds you to check them.
In Paste a List, the separator most of your lines use (a tab, spaced dash, comma or semicolon) splits every line that contains it, at its first occurrence. So in a comma list, 7 - 4, 3 becomes the term 7 - 4 with the answer 3. A line without that separator uses its own: a tab first, then a spaced dash, then its first comma, so Oslo, the capital of Norway becomes the term Oslo with the rest as the answer. A term in double quotes keeps its commas. Lines with no separator, or with an empty term or answer, are listed under Skipped lines with their line number and the reason, so you can fix them and paste again.
3. Study and share
Click Preview to flip through cards, or toggle Public to share your deck with students. A general deck has a Subject in the same settings menu (Science, Math, Geography, History, English or Other); a public one is then listed under that subject in Public Decks.
Once a deck is assigned, View Progress shows how much of it each student in each class has mastered. Under each class, Hardest Cards lists up to 10 cards that class gets wrong most often in Smart Review and Spaced Repetition, with how many students missed each card, so you can see what to go over again. A card is only listed once at least 3 students in the class have practiced it.
On mobile
On a phone, your deck list opens when you arrive with no deck selected. Type a name in the field at the top to create a deck, or filter the list below it. Once you close the list, the button at the bottom of the screen opens it again.
Studying a deck
Pick a study mode, play a game, or chat with AI Tutor about this deck.
Four ways to actually use a deck: spaced-repetition study for long-term retention, Smart Review for guided mastery, games for variety, or an AI conversation that draws on the cards as context. Pick whichever fits the time you have and how you learn best.
Study
Start session runs a spaced-repetition session. Flip each card, then rate how well you remembered it (Again, Hard, Good, or Easy). Cards you struggle with come back sooner; cards you know well are spaced further apart. A card is considered mastered once you can consistently recall it over several weeks. Use Browse cards to flip through the deck manually without scoring.
Smart Review
An adaptive mode that takes a deck to full mastery. It mixes multiple-choice and type-the-answer questions, starting easy and getting harder as you get terms right, and tracks each card as New, Familiar, or Mastered. Progress is saved so you can stop and pick up where you left off. With a keyboard, press 1 to 4 to pick a multiple-choice answer. When a deck is assigned to you, studying with Smart Review or Spaced Repetition completes the assignment once you've studied every card since it was assigned.
Your teacher can also assign a Mixed Review: Smart Review with the cards of several decks shuffled together. Each card shows the name of its deck, and the answer options come from that same deck. One session finishes the assignment.
Games
A few game formats built around the deck's cards (multiple choice, matching pairs, anagrams, listening, and more). Good for variety, or when you want quick reps without the spaced-repetition discipline. General (non-language) decks skip Dictation, and offer Spelling, Hangman, Anagram, and Word Search only when the answers are words.
AI Tutor
Open a chat anchored to this deck's vocabulary. The tutor draws on the cards as context, useful for targeted practice on a specific topic.
Edit or share
If you own the deck, edit it from Decks. Toggle Public from the deck's settings menu to share it with students or the wider community.
Topics
Group your decks, paths, presentations, check-ins, and dialogues into reusable units.
A topic is a bundle of content (the deck, the presentation, the check-in) that you build once and assign to a class as a whole. If you teach the same unit every term, it saves you the per-item assigning.
1. Group your content
Make a topic per unit you teach (e.g. Spanish verbs), then add the , , presentations, , and that belong together.
2. Write an intro for students
Use the description to explain the topic. Students see this on their workspace when they click the topic name in the sidebar.
3. Assign to a class
Link the topic to a and every item in it becomes an assignment for those students at once.
On mobile
On a phone, the topic list opens by itself when no topic is selected, with a filter field and New at the top. Closing it leaves a button at the bottom of the screen to open it again.
Learning Paths
Sequence decks, presentations, check-ins, dialogues, and listening exercises into a guided unit.
An ordered sequence of lessons that students work through one at a time. Each path holds a mix of materials (decks, check-ins, presentations, dialogues, listening exercises) and you can see who's where. Use one when the order matters, like a unit on past tense where the presentation should come before the check-in.
1. Create a path
Click New to create a learning path: an ordered sequence of lessons for your students.
2. Add lessons
Open your path and add lessons. Mix , presentations, , , and . Students answer check-ins and listening exercises right inside the path, and the lesson counts as done when they submit. Drag to reorder them into the perfect sequence.
3. Share or assign
Share the link with students directly, or assign the path to a to track their progress.
On mobile
On a phone, your list of paths opens by itself when no path is selected. Filter it or tap New at the top. After you close it, reopen it from the button at the bottom of the screen.
Learning Path workspace
Single-path editor: lessons rail, toolbar actions, and the per-student progress tab.
The single-path workspace. Pick a path from the list on the left and build it out: add lessons, drag them into order, set a title and cover, and assign or share when it's ready.
Toolbar
Share copies a public preview link. Assign sends the path to a so progress is tracked. The kebab menu holds rename, duplicate, and delete.
Lessons rail
Each step is one piece of content: a , a slide deck, a , or a . Drag steps to reorder. The student walks through them top to bottom, and every step opens inside the assigned path, dialogues and presentations included.
Progress tab
Once you've assigned the path, the progress tab shows how far each student has made it through the sequence and where they stalled.
Presentations
Build slide-based presentations to run in class or assign to students.
This is where you build slide-based presentations: a sequence of slides with text, images, and audio that you can present in class or hand to students to work through on their own. Each presentation lives in your library and can be reused across and .
1. Create a presentation
Click New, give it a title, and pick a starting template. Templates seed the first slide with a layout you can keep editing.
2. Build your slides
Add slides from the thumbnail rail. On each slide you can drop in text, images, and audio, and reorder slides by dragging. The properties panel on the right edits the selected object; the template chooser swaps the whole slide layout.
3. Assign or present
Use Assign to send the presentation to a so students can work through it themselves, or open it in the player to run it live. Student progress shows up under the kebab menu.
On mobile
On a phone, your presentations open in a list when you arrive with nothing selected. Use the filter field or New at the top. The button at the bottom of the screen reopens the list after you close it.
Check-ins
Build short quizzes and feedback forms, share a link, and review responses live.
Short forms with multiple-choice, checkbox, and free-text questions. Assign one to a class so each response is tied to a student (and counts toward their progress), or share the link openly when you just want an anonymous read of the room: exit tickets, comprehension checks after a lesson, that kind of thing.
1. Create
Click the + button in the rail to build a quiz or feedback form with multiple choice, checkboxes, short answer, and more. You can also choose Generate from Deck to auto-create a quiz from any flashcard deck with 4 or more flashcards. Pick which question types to include (multiple choice, true/false, written answer), set the number of questions and direction (which side of each flashcard becomes the question), and the check-in is ready to review and edit before you share it. You can also choose the language of the questions and answer choices. By default, it's your app language. You can also generate directly from a deck page using the Generate Check-in button.
2. Share
Click Share in the editor toolbar to copy the link, or assign the check-in to a class so it shows up in their Assignments.
Duplicate
Open a check-in and choose Duplicate check-in from the actions menu next to Assign to make an editable copy. The copy's title starts with Copy of, so you can tell it apart from the original. Handy when you want a variation for another class.
3. Review
View responses in real time. See summary charts or check individual answers and scores.
On mobile
On a phone, your list of check-ins opens when you arrive without one selected. Filter it, or tap New at the top to start a check-in. If you close the list, the button at the bottom of the screen reopens it.
Check-in editor
Per-form workspace: Edit, Preview, and Responses tabs, plus Share and Assign.
The single check-in workspace. Build the form on the Edit tab, see what students will see on Preview, and watch answers land on Responses.
Edit tab
Add questions of different types (multiple choice, checkboxes, short answer, long answer), drag to reorder, mark a question required, and pick a correct answer if you want the form auto-graded. With Auto grade on, new questions start at 1 point, and turning Auto grade on gives any question worth 0 points 1 point. The header lets you rename the check-in and set a cover image.
Explanations
Each question has an optional Add explanation field. Whatever you write appears under that question once a student submits, for both right and wrong answers, so a graded check-in doubles as a teaching moment instead of just a score.
Preview tab
Renders the check-in exactly as a student sees it, so you can sanity-check wording and flow before you share. Doesn't record responses. Students keep their answers as a draft on their device until they submit. A student who already submitted sees their results and can choose Submit Again, which asks them to confirm because it replaces their earlier answers. A check-in that isn't accepting responses tells students so.
Responses tab
Switch between Heatmap, which flags trouble spots at a glance, and Summary, with charts for every question. On a quiz, the heatmap's Score column shows each student's points, or their correct answers when the quiz has no points. Other check-ins show Answered instead. Drill into a single response to see one student's full submission with scores. Short answers on a quiz are auto-graded by exact match, so when an answer deserves a different grade, use Mark Correct or Mark Incorrect on it. The score updates and the answer shows a Teacher Override badge. Export CSV downloads every response, with the student, submission time, score, and each answer, ready for a spreadsheet.
Sharing
Share in the toolbar copies a public link. Assign hands the check-in to a so each response is tied to a student and counts toward their progress.
Dialogues
Write a scripted dialogue; students record their lines in the browser.
A way to assign speaking practice without needing one-on-one class time. Students see your scripted dialogue, record their own lines in the browser, and submit when they're happy with the take. You see which students are still working through which lines.
1. Create a script
Write a dialogue with teacher and student lines. Set the target language so the example audio uses the right voice.
2. Assign
Send the dialogue to a class. Students practice at their own pace, directly in the browser. No app needed.
3. Track progress
Open View progress from the dialogue toolbar to see a per-student, per-line completion grid. (Audio playback and per-line teacher feedback aren't built yet.)
On mobile
On a phone, your dialogues open in a list when none is selected, with a filter field and New at the top. Close the list to work on the page, and use the button at the bottom of the screen whenever you want it back.
Dialogue editor
Per-dialogue workspace: script, language, sharing, and the per-student progress grid.
The single-dialogue workspace. Write the script, set the target language, and assign it to a . The progress tab shows you who's recorded which lines.
Script
Add lines with a speaker label (typically Teacher and Student, or whatever the scenario calls for). The student records their own lines; the others play back as example audio in the target language.
Languages
Set the target language at the top so the example audio uses the right voice. Switch the voice from the menu when more than one is available.
Progress tab
A per-student, per-line completion grid for whichever class you assigned the dialogue to. Empty until students start recording.
Share or assign
Share in the toolbar copies a public link. Assign sends the dialogue to a class so progress is tracked per student.
Listening
Build listening-comprehension exercises; students hear a passage or conversation and answer questions.
Listening-comprehension practice your students can do on their own. They hear an audio passage or a multi-speaker conversation read aloud by text-to-speech, then answer questions about what they heard. Multiple-choice answers are graded automatically; written answers come to you for review.
1. Make an exercise
From the Listening page, click New and give it a title. Set the audio language and the questions language, then choose Passage for a single narration or Conversation for back-and-forth speakers. Type the script yourself, or use Generate a draft with AI to start from a topic, or pick one of your decks next to the topic field to build the passage or conversation around its words. With a deck you can leave the topic empty, and for a language deck the audio and questions languages are set from the deck. You can also open a deck's settings menu and choose Create Listening. Add comprehension questions, set how many replays students get and whether the transcript is available, then Preview audio to hear it before you Save. Each question takes an optional Add explanation note that students see in their results after they submit, so a graded exercise also teaches why an answer is right.
2. Assign or share
Assign the exercise to a class so it lands on the calendar and in students' assignments, or copy a public link to share it with anyone.
3. How students study
Students open the player, listen (replaying or slowing the audio if you allowed it), answer the questions, and submit. Submitting marks the assignment as done. Multiple-choice questions are scored on submit; written answers wait for your review. If you made the transcript available, they can read along while it highlights the line or sentence the voice is reading, and tap any line to hear it again.
On mobile
On a phone, the list of exercises opens by itself until you pick one. It has a filter field and New at the top, and once you close it, a button at the bottom of the screen brings it back.
Import flashcards
Bring flashcards into Teacher Elf from Anki, CSV, or a photo of a word list.
Brings a deck in from another source. Pick the tab that matches your source: Anki for .apkg exports, CSV for a spreadsheet, or OCR for a photo of a word list. Teacher Elf reads it into a new deck.
Anki
Upload an .apkg file you exported from Anki. Teacher Elf reads each deck inside the file, lets you pick which one to import, and tries to detect the question/answer languages. Confirm the languages, give the new deck a title, and import.
CSV
Upload a CSV that Teacher Elf exported (File → Export as CSV on any deck). The first row records the deck's two languages; row two is the literal Question,Answer header; everything after that is card data.
OCR
Upload a photo of a vocabulary list (a textbook page, a handout, a whiteboard). Teacher Elf scans the image, pulls each line out as a card, and you confirm before importing.
Paste Text
Paste cards straight from a spreadsheet or another flashcard app: one card per line, with the term and its definition split by a tab, comma, or spaced dash (word - meaning). Teacher Elf guesses the separators from what you paste and shows a live preview, so you can fix the split and check the cards before importing.
After import
The new deck appears in Decks, ready to study, edit, or assign to a class.
AI Flashcards
Generate a draft flashcard deck with AI from a topic or from your own notes and PDFs. Review and save it to your library.
Generates a draft flashcard deck from a topic or from your own material. Pick what kind of deck you want, describe the topic, and AI writes the cards. Useful when you don't have a word list handy. Treat the cards as a first draft and edit anything that looks off before using it.
Describe the deck
Under What kind of deck? pick Language, choose the languages to translate from and to, then write a short topic, for example “common verbs in the present tense”. Level picks the grade the cards are written for, named the way your school system names it, such as Grades 5–7. Any level (the default) keeps them at general school level. The deck title fills itself in from your topic; change it if you like.
From Notes mode
Pick From Notes to make cards from your own material: upload a PDF, fetch a web page by pasting its link, or paste text from your notes, articles or textbooks. Fetching works best on article-style pages such as Wikipedia or news sites; the text appears in the notes box so you can trim it before generating. Under Make cards for, choose Vocabulary for translated word pairs or Key ideas for the main concepts.
General decks
Pick General to make a deck in one language for science, history, math and more. Choose Written in for the cards' language and what Each card shows: Word + meaning for terms (parts of a cell, geometry words) or Question + answer for quiz-style decks (capitals of Europe, the solar system).
Review the draft
The new deck opens with the generated cards. If fewer cards came back than you asked for, a message says how many. Check the cards before using them with students: edit anything that is off, or generate again for a different angle.
Save to your library
Click Import to save the deck. From there you can study it, share it, or assign it to a class.
AI Lesson
Generate a complete language-learning path from one topic: vocabulary deck, dialogue, and check-in quiz.
AI Lesson generates a complete language-learning path from a single topic: a vocabulary deck, a dialogue, and a check-in quiz, with a cover image. You pick the student's native language and the target language; the output drops into your library as a new learning path, ready to assign to a class or share publicly.
Describe the lesson
Type a short topic (for example, “Ordering at a restaurant in Spain”), pick the student's native language and the target language, and choose a level. You can also paste a link to a web article; the lesson is then grounded in that article's content, and the article title fills the topic for you. The same languages persist across visits so you can iterate quickly.
Pick what to include
Check the artifacts you want and dial in how many cards, lines, and questions to generate. Uncheck anything you don't need; the wizard still works if you only want a vocabulary deck, for example.
Review the preview
The preview pane fills in as each piece generates, so you can spot a weird flashcard or off-tone dialogue line before saving. If one of the pieces fails, use the Retry button in the progress strip. The rest of the lesson stays intact and you only re-run what broke.
Save and tweak
Save Lesson drops the path into your library. From there you can edit individual cards, lines, or questions; reorder lessons; add more content; or assign the path to a class. The cover image comes from a stock-photo search for the lesson's scenario and can be swapped from the learning-path editor.
Generation limits
Generations are rate-limited per teacher (about five to seven full lessons per hour, depending on retries). If you hit the cap, the banner says so. Wait a few minutes and try again. Each account also has a daily allowance of AI actions, and an automatic retry after an error counts as one too. When it runs low, a notice shows how many are left and when more are available, in your local time. Once it's used up, AI tools pause until that time. If the AI service itself is busy, the banner says that instead.
Assignments
Everything your teachers have assigned to you, in one workspace.
The work assigned to you by your teachers. Each item your teacher has published shows up in the list on the left; click one to open it on the right and do the work without leaving this page. If you're in more than one class, switch between them from the selector at the top.
1. Pick an assignment
Once your teacher has published work, choose one from the list on the left to open it in the work area.
2. Do the work here
Study, answer questions, or record your speaking practice without leaving this page. Your check-in answers are kept as a draft on this device until you submit, and if a submit fails, the page moves to the first unanswered question. If you already submitted, you see your results; choose Submit Again and confirm to replace your earlier answers. A check-in that isn't accepting responses tells you so.
3. Track your progress
Assignments tick themselves off when you finish the work: study every card in the deck with Smart Review or Spaced Repetition after it's assigned, watch the presentation, or submit your check-in, listening exercise, or recording. On a deck, Start Studying opens Smart Review, and the button says Continue once you've begun. The list shows how many of the deck's cards you've studied, such as 5/12, and so does the line under its title. When you've finished, the button changes to Practice Again so you can keep practicing. Games are extra practice: they don't tick the deck off, but the games you've played get a Played check. Work is due through the end of its due day, so it shows Due today on that day and Overdue only after the day is over.
Mixed Review
A Mixed Review shuffles the cards of a few decks into one Smart Review session, and each card shows which deck it comes from. The list shows the deck names under its title. Press Start, answer the questions, and the assignment ticks off once you finish one session, such as 20 cards. Practice Again starts another session whenever you like. Your answers count toward each deck, just like studying the deck on its own.
Reading
Check-ins, Listening and learning paths have an Aa Reading button at the top. Open it to switch on settings that make longer text easier to read: Line Reader highlights the line you are reading and dims the rest (move the mouse, tap the text, or use the up and down arrow keys; Esc turns it off), Easy-to-Read Font uses letters that are easier to tell apart, and Larger Text makes the text bigger. Your choices are saved for your account on this device only, so another student using the same device starts with them off. If your teacher has already switched a setting on for you, it shows as on.
Leaderboard
See each class's weekly ranking by points earned, and how students keep a weekly streak.
The Leaderboard is what students see: a weekly ranking of everyone in their class by the points they earned this week. The ranking resets every week, so a slow start is never permanent, and each student's own row is highlighted so they can spot where they stand. Students who haven't earned points yet this week are grouped on one line under the ranking instead of sharing last place. Students in more than one class can switch between them.
How students earn points and streaks
Practice earns points: studying flashcards in Smart Review (for correct answers) or Spaced Repetition, deck games, learning paths, speaking practice, and Live Quiz all count. Practicing at least once a week keeps a streak going, counted in weeks in a row. The week's Mon–Fri dots show which weekdays you practiced. Weekend practice and finished assignments of any kind keep the streak too. Students' streak sits next to their assignments.
For teachers
Open this page to see the same list your students see for each class you teach, or use View Leaderboard under Class Settings on the class page. You decide whether each class sees one: open the class and switch Class leaderboard on or off under Class Settings. When it is off, students won't see a leaderboard for that class, and you can still look at it with Preview Leaderboard under Class Settings. The class's Students list shows each student's streak and points earned this week, so you can see who is keeping momentum at a glance.
Classmates and the class teacher see each student's first name (or username), generated avatar and weekly points. New classes start with the leaderboard switched off, so students see a ranking only after you turn it on.
Duels
Challenge a classmate to a real-time duel built from a deck: match pairs, guess letters, answer the same questions, or race to connect pairs.
Duels are two-player games built from a flashcard deck. Both players see the same state and play in real time, so a quick match doubles as vocabulary practice against a classmate. Four duel types are available: Matching Pairs Duel, Hangman Duel, Multiple Choice Duel, and Connect Pairs Duel.
Matching Pairs Duel
Challenge a classmate
Open a deck's Games tab and, under Challenge a Classmate, pick Matching Pairs. Choose an opponent (anyone who shares a class with you) and they get an instant invite, wherever they are in the app, with two minutes to accept or decline. Classmates show by first name, as on the leaderboard. Classmates who share a first name also show their surname's initial, like Emma H. The deck needs at least 3 cards.
Playing on the shared board
The board holds 8 pairs drawn from the deck. Take turns flipping two cards: a match keeps the pair and earns another flip, and you watch each other's moves live. Each turn has a 30-second timer, and missing two turns in a row forfeits the game. Whoever collects the most pairs wins, and a rematch is one click away.
For teachers
You can challenge your own students from a deck's game page the same way. Handy as a quick warm-up or a reward at the end of a lesson.
Hangman Duel
Challenge a classmate
Open a deck's Games tab and pick Hangman under Challenge a Classmate. Choose an opponent (anyone who shares a class with you) and they get an instant invite. The deck needs at least 5 cards, and Hangman Duel only appears on decks that offer Hangman. Teachers can challenge their own students the same way.
How turns work
Both players share one gallows and take turns guessing letters. A correct letter scores one point per occurrence and the same player guesses again. A wrong letter adds a part to the gallows and passes the turn. The player who reveals a word's last letter earns a 3-point bonus. If the gallows fills (6 wrong letters), the word is forfeited. Each turn has a 30-second timer, and missing two turns in a row forfeits the game. After 5 words, the player with the most points wins, and a rematch is one click away.
The reveal moment
When a word is finished, both players see the word and its translation for a few seconds before the next word begins. At the end of the game, the final screen shows the winner and a recap of all 5 words with their translations.
For teachers
Hangman Duel works as a quick vocabulary warm-up or a competitive practice session. You can challenge a student directly from a deck's Games tab.
Solo Hangman
In the single-player Hangman game, the translation hint is no longer shown while you are guessing. The word and its translation appear once the round ends, keeping the challenge intact.
Multiple Choice Duel
Challenge a classmate
Open a deck's Games tab and pick Multiple Choice under Challenge a Classmate. Choose an opponent (anyone who shares a class with you) and they get an instant invite. The deck needs at least 4 cards with distinct answers. Teachers can challenge their own students the same way.
How turns work
Both players answer the same 10 questions, one at a time. Each question shows a card's question and four answers drawn from the deck. You take turns: one player locks in an answer, then the other answers the same question. Picks stay hidden until both have answered, so nobody can copy. A correct answer is worth one point. Each turn has a 30-second timer, and missing two turns in a row forfeits the game. Most points wins, and a rematch is one click away.
The reveal moment
When both players have answered, the correct answer appears for a few seconds along with who got it right, before the next question starts. The final screen shows the winner and a recap of every question with the correct answers.
Connect Pairs Duel
Challenge a classmate
Open a deck's Games tab and pick Connect Pairs under Challenge a Classmate, choose a mode, then choose an opponent (anyone who shares a class with you) and they get an instant invite. The deck needs at least 5 cards. Teachers can challenge their own students the same way.
How it works
There are no turns: both players play at the same time, connecting questions to answers, and a wrong connection freezes you for two seconds. One game clock runs for everyone. If it reaches two minutes, whoever has connected the most pairs wins, with fewer mistakes as the tiebreaker.
Two modes
In Shared Board you both play on one board and a correct connection claims that pair for you. The board holds an odd number of pairs, so a finished game always has a winner. In Time Race you each get the identical board and race privately; the first player to connect every pair wins on the spot, while a progress counter shows how far your opponent has come.
Good to know
Challenge popups don't appear while you're playing a game, doing an exercise, or in a Live Quiz. If you send a lot of challenges in a short time, wait a few minutes before sending more. A duel that nobody finishes ends automatically after a day. In Hangman Duel you can type letters on your keyboard, and the on-screen keyboard adds letters like æ, ø and å when the deck's words use them.
Public Decks
Community-shared flashcard decks you can study, play, or save.
Tap a deck to preview the cards, then study with spaced repetition, play a game, or save it to your own library to edit.
Search and filter
Search by title, or filter by Type (Language or General). For language decks, pick one or more languages under Learn, and choose the language the cards start from under From: Learn English from Norwegian shows decks that teach English to Norwegian speakers. The Learn row shows the languages with the most decks; More Languages lists the rest. Search and filters cover the whole catalog, and more decks load as you scroll. The count above the list shows how many decks match; when nothing does, the page suggests the languages with the most decks. Your search, filters and sort are part of the page address, so the browser's Back button returns to the same list and the link can be shared. Clear puts everything back to the defaults.
Browse general decks by subject
With the General type selected, a Subject row lists the school subjects that have decks: Science, Math, Geography, History, English and Other. Pick one to see only those decks; each general deck also shows its subject on its card. Decks with no subject only appear while no subject is picked. If you share a general deck, set its subject from the deck's settings so others can find it here.
Switch the view
On phones, tap the sliders icon next to the search box to reveal the filters, the sort and the view-mode controls. Choose Grid, Tiles (shows each deck's first card), or List (densest, best for scanning many decks at once). Your browser remembers the view you picked.
Preview a deck
Click the eye button on a deck (next to the star) to look at its cards without leaving the list. The Quick Look shows the deck's author, its card count and its languages or subject, then its first 12 cards with their questions and answers. Open Deck takes you to the deck page to study or play, and teachers can also star the deck or Save to My Decks from there. Press Escape or click outside the dialog to close it; your search and filters stay as they were.
Save a deck to your library
Open a deck and click Save to My Decks next to its title. You get your own copy in Decks with every card, and you can edit it, assign it, or host it as a Live Quiz like any deck you made yourself. The original stays untouched and keeps its author. You need to be logged in as a teacher to save a deck.
Star your favorites
Click the star on a deck in the list, or the star next to a deck's title, to bookmark it without copying it. The Favorites filter above the list then shows only your starred decks. A star points at the original, so you always see the author's latest version; Save to My Decks is for when you want your own copy to edit. Click the star again to remove it. You need to be logged in as a teacher to star a deck.
Share your own decks
In your own library, open a deck and toggle Public from its settings menu (the three-dot kebab). It shows up here so other people can find and use it. Toggle it off any time to remove it.
Only teacher accounts can make a deck public. Public decks credit a teacher by name, never by username. A deck a student shared earlier stays listed, but shows Shared by a learner instead of a name, and the student can still make it private.
Forum
Share ideas, report bugs, and ask questions.
Threaded discussions for teachers and the Teacher Elf team. Posts are organized by category. Subscribe to a thread and a notification lands in the navbar bell when someone replies, handy when you've asked a question and don't want to keep refreshing.
Read and reply
Click any post to read the full thread and reply. Use the category tabs at the top to narrow the list.
The forum is for teachers. Students don't have it in their menu, and a signed-in student who opens a forum link sees a note instead. Older posts by students are shown as Student: their name and avatar are visible only to the teachers of their classes and to admins.
Start a new post
Click New post, choose a category, and write your message. Use this for questions, feature requests, and bug reports.
Subscribe
Subscribe to a post to be notified when someone replies. Manage what you follow on the My subscriptions page (linked from the forum index). New replies show up in the notification bell in the navbar.
AI Tutor
Chat practice partner that can draw on any of your flashcard decks.
A chat surface for open-ended language practice. Type or speak; the tutor replies in the same language. Link one of your decks from the sidebar and the tutor anchors its examples, corrections, and follow-up questions to that vocabulary, so the practice here reinforces the deck you're working on instead of drifting into generic conversation.
Quick start
Tap one of the topic chips at the top of the setup screen (Shopping, Travel, Family…) to jump straight into a conversation with that theme. Or tap Surprise me for a random pick from the catalog.
Start a chat
For more control, scroll down to customize languages, deck, mode, and difficulty before tapping Start Conversation. Once a chat is running, type a message in the composer and press Enter. The tutor responds in the same language.
Link a deck
Pick a deck from the sidebar to anchor the conversation around its vocabulary. Useful for spaced practice on a specific topic.
Voice input
Click the microphone button to start dictation; click again to stop. The tutor transcribes your speech and replies in text.
School-appropriate conversations
The tutor is instructed to keep chats school-appropriate, and an automatic content check backs that up. When a message or a reply gets flagged, the tutor sets it aside and invites the student back to practicing instead.
Students in a class
Students can use the AI Tutor only when at least one of their classes has AI Tutor for students switched on. Teachers switch it on or off under Class Settings on the class page, and new classes start with it off. Learners who signed up on their own and aren't in a class can always use it. The tutor is an AI chatbot, not a person, so students shouldn't share their name or other personal details in the chat. The same switch also allows AI cleanup of text scanned from photos.
Live Quiz
Real-time multiplayer game built around any flashcard deck.
Real-time multiple-choice quizzes for a whole class. One person hosts on the projector; everyone else joins on their phone with the 6-digit code on screen. Every question runs on a timer, and the host's screen tracks the leaderboard. Handy for the last fifteen minutes of class.
Join a game
Enter the 6-digit game code the host shared, pick a nickname, choose one of 24 robot avatars, and wait for the host to start the game. If the avatar images cannot load, for example because a school network blocks them, each choice shows an animal emoji instead. Signed-in students play with their own account avatar. If the code or nickname doesn't work, the reason shows just above Join Game.
Signed-in students join under their first name, so the host screen and the other players never show a full name or account photo. If two players share a first name, the second gets a number, like Anna 2. A student's own results show only on the device they played on.
When the host starts the game, every player's screen counts down with the host's, and the first question appears when the countdown ends. While a question is open, a bar on each player's screen shows how much time is left. The time starts when the question appears.
Host a game
Open one of your decks, language or general, in the deck editor or on the deck page and press Host Live Quiz. The waiting room for that deck opens straight away. You can also open the host screen on its own and pick a deck there. Share the game code with players, set the time per question (10 seconds unless you change it), wait for them to join, then start the round. Before starting you can pick a game mode: Classic scores speed and correctness, Survivor knocks players out when their lives run out, and Accuracy gives 1 point per correct answer so speed doesn't matter.
Under Questions, choose 5, 10 or All to set how many cards the game asks. All runs through the whole deck. Until you have played a game with your class, it starts at 10, so the first round stays short.
No decks yet? The host screen offers public decks instead. Use This Deck saves a copy to your decks and opens its waiting room, so you can start the quiz right away. Browse All Public Decks opens Public Decks, and Make Your Own Deck opens a new deck. The list shows decks in your language first and mixes in a maths, science and geography deck where there is one.
On your own? Press Try It as a Student in the waiting room. The join page opens in a new tab with the code filled in, so you can join as a player, start the game and watch a round from both sides. You can also scan the QR code with your phone.
Trying it switches the waiting room to test settings, 30 seconds per question and 5 questions, unless you already changed them.
The Full Screen button in the waiting room hides the rest of the app and makes the game code, QR code and players bigger, so they're easy to read on a projector. Press it again or Esc to go back.
Running the game
While a question is open, the host screen shows how many players have answered, for example 3 of 4 answered. The question ends as soon as every player has answered, or press Skip Question to end it now; an answer sent after that doesn't count. The answer reveal shows how many players answered too. If the host screen is reloaded, the game picks up where it left off. If you closed it, a game that is still running has Resume and End buttons in Game History. Ending a game asks you to confirm first, because an ended game can't be resumed. The sound button mutes the music and sound effects, before and during the game. Players with the same score share a place on the leaderboard. In Survivor mode, players are ranked by lives left first, then by score.
Between questions, the standings show the top five players, how many got the question right, the points each player just gained and who moved up or down.
Rejoining a game
If a player's page reloads or their device drops off the network, they can open the join page again on the same device to get straight back in with the same nickname and score. On a shared device, Join a Different Game lets the next student join with their own nickname. A player who has run out of lives in Survivor mode can't rejoin that game.
Play and review
Players answer on their own devices while the host screen shows the leaderboard. After the game, both sides see a summary of the round. Press New Game to go back to the deck picker: the finished game stays in Game History, where View Report opens its results.
The report covers every question the game asked, and stops at the last one shown if the game ended early. A question nobody answered shows No answers and is never named the hardest or easiest. Overall accuracy counts the correct answers out of the answers given, for example 2 of 4 answers correct. A player's accuracy counts the questions they missed. The hardest and easiest questions only show when the answered questions scored differently. The Players table lists each player's score, correct, wrong and unanswered questions and average answer time, highest score first. Download CSV includes it after the question lines. Questions are coloured by how many got them right: green from 80%, amber from 50% and red below 50%.
When the game ends, the podium shows the top three, with awards for the fastest right answer, the best accuracy, the longest streak and the biggest comeback. A tied award goes to a player who has not won one yet, and each player sees the awards they won on their own screen. If you have a class, Assign as Homework assigns the deck to it.
Games stay in Game History for 30 days. Games that were never started are removed after a day.